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Wild arms xf faq
Wild arms xf faq










wild arms xf faq wild arms xf faq

You have a stamina bar that basically forces you to be agressive or take HUGE damage every turn. The game has some obvious anti-cheese features too. Like, the halberd guy is fucking blind so give him the archer's accuracy bonus and the cowboy girl / tonfa boy have two OP AF spells so they're better played as oneshotting mages. You can combine skills to cover your weakness or pump strenghts. There are 6 main heroes with exclusive classes so they're unique but you can make generic no names with potentially much better randomized stats, and you WILL need at least 3 of them early on (pro tip, rearrange stats until you get good speed/rfx and low elemental weakness). You get 1 slot every 10 levels so you start strong but there is a good sense of progression. Once you pick a class, you get their full set of actions and passives for free but as you master it you unlock those to be equiped on other classes. As always, any class that messes with speed is broken (the monk skill that randomly makes it your turn is hilarious). I think there are 16 classes but you only start with 4 and unlock more as the game progresses. You also only control 4-6 units and often fight +20. It has some insane mission and map variety that will force you to change jobs often, which most casual players hate i guess. To get you an idea, this game has stealth missions where you must avoid sight cones and puzzles missions where you step on buttons and shoot switches. Dont let the shockingly low review scores trick you, this game is really good and well made but all critics hated the strict mission objectives. Ah i think i'm the only person who ever played this game.












Wild arms xf faq